The construction of arcades in Paris offered a respite from the teeming masses outside and offered a space for displaying themselves and a dwelling place while providing a camouflage for their activities. The social position of the flaneur allowed them to have a kind of dual vision which meant that all traces of unique personality had become part of the commodity. Prouty (2009) The arcades for the flaneur was an alternative geography, in other words another Space and Place for them to remove themselves from the gritty reality of everyday and to immerse themselves in a secure, safe and free environment.
Image 1 Rob Bryanton image created using curved spaces |
In comparison to the arcades, Facebook allows users to aimlessly roam similarly to the flaneur. Facebook provides virtual travel but also in toxifies the viewer with an endless supply of spectacle. The image becomes more important than the reality. In cyberspace a map consist only as a cognitive aspect. The use requires an inner map or sense of self that allows them to navigate safely through the data. Outside of the element of virtual reality we need spatial cognition to explore this aspect. Facebook enables the users to have unbounded spaces with no apparent fixed boundaries in time or space and its design supports a view that it is an inclusive, universal and democratic community or users.
References
Bryanton, R. (2010), [Image]. Retrieved from http://imaginingthetenthdimension.blogspot.com.au/2010/05/our-universe-as-dodecahedron.html
Prouty, R. (2009). A Turtle on a leash. Retrieved from http://onewaystreet.typepad.com/one_way_street/2009/10/a-turtle-on-a-leash.html
Tuan, Y-F. (1977). In Space and place: The perspective of experience. London, England: Edward Arnold
Kuttainen, V. (2017). BA1002: Our space: Networks, narratives and the making of place, lecture 4 [PowerPoint slides]. Retrieved from http://learnjcu.edu.au
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